Unification Wars (aka - The Mothership)

Session 3

Arlen and Stacy followed some suspicious men around Gold City. Jedi Master Gosu was poisoned at the hotel and died in his sleep. The next morning the surviving members of the party linked up with Arlen.

Stacy, Phil, Varis (Jedi Apprentice NPC) and Arlen took off into the desert to take Horace Nau to meet with the Replicant Insurgency which was located in the Black Friar Mountains across the Parwaan Desert.

The party was ambushed by raiders in the desert and they had to fight their way through. Arlen did all the driving, knocking out a couple swoops with his evasive maneuvers, while Stacy and Phil shot everything (mostly Phil). Varis was pretty useless. By the end, nearly everyone was wounded and one of Horace’s body guards died. However, Stacy managed to rescue Varis and Phil got Arlen out. The party arrived at the Black Friar Base.

Session 2.5

Arlen Quode, a scout under the employ of Caa’Bot the Hutt, traveled to the Wrath System via his trading vessel: The Hairy Ballast. Arlen did some scouting for the Ballast on their way to the Wrath System, and he discovered and mapped a new star system. Also, while he was at that system, he had a distant encounter with some strange unidentified objects that appeared to be made out of pure energy and could move faster than the speed of light.

His ship eventually docked at the port planet of Coyne where he was instructed to meet up with Stacy and Phil to assist them in their mission.

Session 2

Phil (Brian’s PC) arrived at Coyne which is the gateway world of the Wrath System. Phil met up with Stacy, who is an enforcer employed by the Hutt Cartel, an organization that Phil had dome some work for in the past. Caa’Bot the Hutt hired Stacy and Phil to serve as protection and as guides for the famed peace negotiator Horace Nau as he travels to the capital planet of the Wrath System, Crowne, where he intends to negotiate a peace settlement between the Great Masters and the Replicant Insurgency on Crowne.

Session 1

Phil got on a space liner (The Kuari Princess) to travel to the Wrath system. He saw some suspicious stuff on the Kuari Princess that he tried to investigate.

Stacy was sent on a follow and search mission in which she did awful on the follow part and but ended up finding the information she needed. Then returned to find out that her employer already had another mission lined up for her.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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